Sys Admin Guide
Contents
- 1 So, You've Decided to Start a Dedicated Quake 3: Arena Server.
- 2 Ports
- 3 Linux
- 4 Mac OS X
- 5 Windows
- 6 rcon
- 7 Useful ioquake3 server console commands and settings
- 8 Using HTTP/FTP Download Support
- 9 Using Old Versions or Protocols
- 10 Punkbuster
- 11 Network protocols
- 12 cl_guid Support
- 13 I just want to play Quake 3
So, You've Decided to Start a Dedicated Quake 3: Arena Server.
This guide will help you get started.
If there isn’t a solution for the problem you ran into on this page, please try asking on our forums or in our live chat channel.
You will need a legitimate copy of Quake 3: Arena. It is currently only available through Steam on Windows or if you'd like it on-disc second-hand markets like Ebay may have copies.
Once you have the game downloaded, copy pak0.pk3
to your server's baseq3
directory.
Ports
Forward and open port 27960
on your firewall or router to the machine that will act as the dedicated ioquake3 server.
Linux
- Create a new user for your ioquake3 server to run as. You can use the command
sudo adduser ioq3srv
for example to add a new user namedioq3srv
- Switch to the new user
su - ioq3srv
- Download
server_compile.sh
wget https://raw.githubusercontent.com/ioquake/ioq3/master/misc/linux/server_compile.sh
- Install any pre-requisites according to your distribution documentation. If you run into trouble here, please ask for help on our forums after attempting the next command and saving the output to pastebin
sh server_compile.sh
- Copy
pak0.pk3
from your purchased copy of Quake 3: Arena to thebaseq3
sub-directory ofioquake3
- Download
start_server.sh
wget https://raw.githubusercontent.com/ioquake/ioq3/master/misc/linux/start_server.sh
- Type
screen
and thensh start_server.sh
. You can leave the screen at any time by pressingCtrl+a
thend
, and then get access to your running server again by typingscreen -drU
- You're ready to go, just type
map q3dm17
in your new server's console. - Want to check on your server remotely without launching a full ioquake3 client or shelling in? Use qstat.
Mac OS X
- Install ioquake3 via the traditional dmg file.
- Immediately upgrade to a test build by downloading the zip file, extract the ioquake3.app from the zip file and place it inside your
/Applications/ioquake3
folder. - Copy
pak0.pk3
from yourbaseq3
folder on your Quake III: Arena CD-ROM or Steam installation to your/Applications/ioquake3/baseq3
folder. - Open
Terminal.app
- Type this and press enter, do the same for the next few lines:
cd /Applications/ioquake3/
curl -O https://raw.githubusercontent.com/ioquake/ioq3/master/misc/osx/start_server.sh
sh start_server.sh
- Type
screen
and thensh start_server.sh
. You can leave the screen at any time by pressingCtrl+a
thend
, and then get access to your running server again by typingscreen -drU
- You're ready to go, just type
map q3dm17
in your new server's console.
Windows
We don't have instructions for running a dedicated ioquake3 server on Windows yet! Please edit this document and help us get one together.
rcon
Rcon allows you to remotely access and configure your server while playing through a client or through other programs.
- seta rconPassword "password"
- Adding this to your server configuration file (
suchandsuch.cfg
) will enable remote access through the password in quotes. Do not usepassword
or any other simple word. Please use a password manager like 1Password to keep track of your passwords.
Useful ioquake3 server console commands and settings
- g_gametype 1
- Change the game mode after you change the map, 1 is deathmatch, 2 is one on one, 3 is team deathmatch, 4 is capture the flag.
- bot_enable 1 or 0
- Enables or disables bots on your server. 1 is on, 0 is off.
- bot_minplayers <range>
- Specifies a number of bots that should connect to the server when there are fewer than this number of human players. For example, if
bot_minplayers
is set to 2 and one human player connects and joins the game then one of the bots will disconnect and the other will keep on playing.
- addbot <botname> <difficulty range> <teamcolor>
- Use this command to manually add bots to a server, optionally specifying the difficulty and team. The bots names are the same as the in-game names (Sarge, etc.) The difficulty is any whole number 1 through 5. 5 is the most difficult, 1 is the least. Team color is either
red
orblue
- g_allowvote 1 or 0
- Enable or disable player voting on the map, restarting the map, kicking a player, or the
g_gametype
.
- banaddr <range>
- ban an ip address range from joining a game on this server, valid <range> is either playernum or CIDR notation address range.
- exceptaddr <range>
- exempt an ip address range from a ban.
- bandel <range>
- delete ban (either range or ban number)
- exceptdel <range>
- delete exception (either range or exception number)
- rehashbans
- reload the banlist from serverbans.dat
- flushbans
- delete all bans
- net_restart
- restart network subsystem to change latched settings
- game_restart <fs_game>
- Switch to another mod
- kicknum <client number>
- kick a client by number, same as clientkick command
- kickall
- kick all clients, similar to "kick all" (but kicks everyone even if someone is named "all")
- kickbots
- kick all bots, similar to "kick allbots" (but kicks all bots even if someone is named "allbots")
- tell <client num> <msg>
- send message to a single client (new to server)
Using HTTP/FTP Download Support
You can enable redirected downloads on your server even if it's not an ioquake3 server. You simply need to use the 'sets' command to put the sv_dlURL
cvar into your SERVERINFO
string and ensure sv_allowDownloads
is set to 1
sv_dlURL
is the base of the URL that contains your custom .pk3 files the client will append both fs_game and the filename to the end of this value. For example, if you have sv_dlURL
set to "http://example.org"
, fs_game
is "baseq3"
, and the client is missing "test.pk3"
, it will attempt to download from the URL "http://example.org/baseq3/test.pk3"
sv_allowDownload
's value is now a bitmask made up of the following flags:
1 - ENABLE
4 - do not use UDP downloads
8 - do not ask the client to disconnect when using HTTP/FTP
Server operators who are concerned about potential leeching from their HTTP servers from other ioquake3 servers can make use of the
HTTP_REFERER
that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}"
. For, example, Apache's mod_rewrite can restrict access based on HTTP_REFERER
.
Downloading via UDP has also been improved in ioquake3 and yields higher data rates. You can configure the maximum bandwidth for UDP downloads via the cvar sv_dlRate
. Due to system-specific limits the download rate is capped at about 1 Mbyte/s per client, so curl downloading may still be faster.
Using Old Versions or Protocols
Sometimes we get asked to help with NoGhost or other mods that require versions of Quake 3 prior to 1.32c. Unfortunately there is no way to make mods that require old versions of Quake 3 work with ioquake3. When id software released the source code which ioquake3 is based on we only received access to the latest version at the time they stopped working on it.
Punkbuster
Similarly, we sometimes get asked to support Punkbuster. This is closed source cheat detection software that we don't have the ability to use with ioquake3.
Network protocols
There are now two cvars that give you some degree of freedom over the reported protocol versions between clients and servers: com_protocol
and com_legacyprotocol
. The reason for this is that some standalone games increased the protocol number even though nothing really changed in their protocol and the ioquake3 engine is still fully compatible.
In order to harden the network protocol against UDP spoofing attacks a new network protocol was introduced that defends against such attacks. Unfortunately, this protocol will be incompatible to the original quake3 1.32c which is the latest official release from id. Luckily, ioquake3 has backwards compatibility, on the client as well as on the server. This means ioquake3 players can play on old servers just as ioquake3 servers are able to service old clients.
The cvar com_protocol
denotes the protocol version for the new hardened protocol, whereas the com_legacyprotocol
cvar denotes the protocol version for the legacy protocol. If the value for com_protocol
and com_legacyprotocol
is identical, then the legacy protocol is always used. If com_legacyprotocol
is set to 0, then support for the legacy protocol is disabled.
Mods that use a standalone engine obviously do not require dual protocol support, and it is turned off if the engine is compiled with STANDALONE per default. If you desire backwards compatibility to older versions of your game you can still enable it in q_shared.h by defining LEGACY_PROTOCOL.
cl_guid Support
cl_guid
is a cvar which is part of the client's USERINFO string. Its value is a 32 character string made up of [a-f] and [0-9] characters. This value is pseudo-unique for every player. id's Quake 3 Arena client also sets cl_guid
, but only if Punkbuster is enabled on the client.
If cl_guidServerUniq
is non-zero (the default), then this value is also pseudo-unique for each server a client connects to (based on IP:PORT of the server).
The purpose of cl_guid
is to add an identifier for each player on a server. This value can be reset by the client at any time so it's not useful for blocking access. However, it can have at least two uses in a mod's game code:
- improve logging to allow statistical tools to index players by more than just name
- granting some weak admin rights to players without requiring passwords
I just want to play Quake 3
Please read the Players Guide