Revision as of 23:33, 29 June 2008 by TimeDoctor (New page: <pre> Things we won't ever be doing! Autotools. Scons New build system of the week. Punkbuster (unless even balance wants to work with us) Modifications to the core Quake 3: Arena/ Tea...)
Things we won't ever be doing! Autotools. Scons New build system of the week. Punkbuster (unless even balance wants to work with us) Modifications to the core Quake 3: Arena/ Team Arena gameplay. Put that into your great mod, don't screw with this. Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own, no we aren't going to support them. Obviously that doesn't apply if you're making a total conversion. That is, if you're not using any id data from the pk3s from either Team Arena or the original game itself. Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier for non-Linux platforms to compile the game. This isn't changing. MP3 support. It is already done, see: http://ioquake3.org/?page=patches All development should take place on the trunk. This includes bug fixes, new features and experimental stuff. Release branches should not receive any commits that aren't also made to the trunk. Normally you /shouldn't/ commit to release branches as such commits are periodically merged from the trunk. These merges are harder to perform if there are sporadic commits made in the interim. Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static snapshot which is intended to be unchanging.