Difference between revisions of "Launch"

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(Front-End)
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*Set global ioquake3 variable & command-line options, with human readable descriptions.
 
*Set global ioquake3 variable & command-line options, with human readable descriptions.
 
*Game server administration via built-in RCON client.
 
*Game server administration via built-in RCON client.
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==Update Options==
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*[https://github.com/Squirrel Squirrel] Windows and Mac only
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*[http://sparkle-project.org Sparkle] Mac only, but very well regarded.

Revision as of 10:23, 25 August 2015

Here is what we want to see in future front-end programs for ioquake3:

Front-End

  • Visually appealing UI, with ioquake3 theme.
  • RSS newsfeed of ioquake3
  • Ability to update itself.
  • Cross platform.

Profiles

  • Ability to load/save profiles.
  • Player name rendered as it appears in ioquake3.
  • Player model rendered in a OpenGL view.

Games

  • Load ioquake3, mods & ioquake3-based games from the front-end.
  • Built-in server browser.

Content

  • Pre-load game data from Quake 3: Arena/Team Arena CDs into correct location (with id EULA pop-up).
  • Download/Update stable ioquake3 engine.
  • Download/Update & test nightly builds of ioquake3 engine, without disturbing stable version.
  • Download/Update ioquake3 based mods, maps, models & stand-alone games.
  • LAN Bootstrap: For LAN admins/users to quickly pre-load content from local server.
  • Ability to download content via http, ftp & bittorrent.

Setup/Admin

  • Set global ioquake3 variable & command-line options, with human readable descriptions.
  • Game server administration via built-in RCON client.


Update Options