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  • Does SV_SendClientGameState() send an entire state?
    • What elements of /game aren't shared by the server? That is, which entities in server's /game state aren't sent to client during SV_SendClientGameState().
    • cf. G_InitGame()
  • Can a gamestate message be fed into a server game?
  • Can server send and receive demo file with complete state info?

  • /cgame module is for rendering game items on client side
  • /game moudule is for manipulating game items on the server side
    • /game/bg_* is for routines that are shared by "both games"