Difference between revisions of "Three"
TimeDoctor (talk | contribs) |
TimeDoctor (talk | contribs) |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | Three is a first person shooter that will be extremely similar to Quake 3 in gameplay. | |
+ | |||
+ | The goal with it is twofold. The first is to provide a game that people downloading ioquake3 who don't own Quake 3 can start playing right away. The second is to provide a base layer of code (under the GPL v2) and assets (under a Creative Commons license) that give game developers and modders a place to start that isn't the non-free Quake 3 base game, baseq3. | ||
+ | |||
+ | Right now this is just an idea and a mostly empty [https://github.com/ioquake/three repository] on github. | ||
+ | |||
+ | This is what about what we're thinking of for an initial release. | ||
+ | |||
+ | * Replace default menu with ioquake3 logo'd menu. | ||
* three-ten unique maps. | * three-ten unique maps. | ||
** Only one of which has to be available in the first release. | ** Only one of which has to be available in the first release. | ||
− | ** The first of which should | + | ** The first of which should be a simple deathmatch map. |
− | |||
* Sound effects, menus, | * Sound effects, menus, | ||
** again, only a bare minimum is required for the first release. | ** again, only a bare minimum is required for the first release. | ||
Line 11: | Line 18: | ||
* 3-4 different character models (man, woman, whatever) | * 3-4 different character models (man, woman, whatever) | ||
** Only one is required for the first release | ** Only one is required for the first release | ||
− | |||
− |
Latest revision as of 15:33, 11 November 2015
Three is a first person shooter that will be extremely similar to Quake 3 in gameplay.
The goal with it is twofold. The first is to provide a game that people downloading ioquake3 who don't own Quake 3 can start playing right away. The second is to provide a base layer of code (under the GPL v2) and assets (under a Creative Commons license) that give game developers and modders a place to start that isn't the non-free Quake 3 base game, baseq3.
Right now this is just an idea and a mostly empty repository on github.
This is what about what we're thinking of for an initial release.
- Replace default menu with ioquake3 logo'd menu.
- three-ten unique maps.
- Only one of which has to be available in the first release.
- The first of which should be a simple deathmatch map.
- Sound effects, menus,
- again, only a bare minimum is required for the first release.
- 3-4 default weapon styles (machine gun, rocket launcher, shotgun, )
- Only one of which would be required for the first release.
- 3-4 different character models (man, woman, whatever)
- Only one is required for the first release