Difference between revisions of "Three"

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In order to ship this as soon as possible we could limit the art style to be similar to that of [http://www.icculus.org/blackshades/ Black Shades] Flat-shaded looking surfaces and an open cityscape backdrop.
 
In order to ship this as soon as possible we could limit the art style to be similar to that of [http://www.icculus.org/blackshades/ Black Shades] Flat-shaded looking surfaces and an open cityscape backdrop.
  
* Replace default menu with ioquake3 logo'd menu. Maybe change up the colors to match the website?
+
* Replace default menu with ioquake3 logo'd menu.
  
 
* three-ten unique maps.
 
* three-ten unique maps.

Revision as of 16:36, 10 July 2015

Three is a first person shooter that is vaguely similar to Quake 3 in gameplay.

Right now this is just an idea and a mostly empty repository on github

In order to ship this as soon as possible we could limit the art style to be similar to that of Black Shades Flat-shaded looking surfaces and an open cityscape backdrop.

  • Replace default menu with ioquake3 logo'd menu.
  • three-ten unique maps.
    • Only one of which has to be available in the first release.
    • The first of which should be a simple deathmatch map.
  • Sound effects, menus,
    • again, only a bare minimum is required for the first release.
  • 3-4 default weapon styles (machine gun, rocket launcher, shotgun, )
    • Only one of which would be required for the first release.
  • 3-4 different character models (man, woman, whatever)
    • Only one is required for the first release