Difference between revisions of "Three"

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* three-ten unique maps.
 
* three-ten unique maps.
 
** Only one of which has to be available in the first release.
 
** Only one of which has to be available in the first release.
** Should demonstrate the unique features of ioquake3
+
** The first of which should demonstrate the unique features of ioquake3 in the form of a "zoo" style map.
 +
*** enhanced audio (OpenAL), VOIP (speex), enhanced portability (libSDL), enhanced security (patching known issues...)
 
* Sound effects, menus,
 
* Sound effects, menus,
 
** again, only a bare minimum is required for the first release.
 
** again, only a bare minimum is required for the first release.
 
* 3-4 default weapon styles (machine gun, rocket launcher, shotgun, )
 
* 3-4 default weapon styles (machine gun, rocket launcher, shotgun, )
 
** Only one of which would be required for the first release.
 
** Only one of which would be required for the first release.
*
+
* 3-4 different character models (man, woman, whatever)
 +
** Only one is required for the first release

Revision as of 00:02, 4 June 2008

Things I want to see in ioquake3's new baseioq3 sub-project:

  • three-ten unique maps.
    • Only one of which has to be available in the first release.
    • The first of which should demonstrate the unique features of ioquake3 in the form of a "zoo" style map.
      • enhanced audio (OpenAL), VOIP (speex), enhanced portability (libSDL), enhanced security (patching known issues...)
  • Sound effects, menus,
    • again, only a bare minimum is required for the first release.
  • 3-4 default weapon styles (machine gun, rocket launcher, shotgun, )
    • Only one of which would be required for the first release.
  • 3-4 different character models (man, woman, whatever)
    • Only one is required for the first release