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Latest revision as of 00:03, 18 January 2017
ioquake3 Wiki
Welcome to the ioquake3 wiki - the page to collect and organize all tidbits about this Quake III Arena compatible game engine.
This wiki is primary oriented for users, developers and server administrators.
- ioquake3
- Brief overview of ioquake3. What it is and where it came from.
- Players Guide
- Getting started playing Quake 3: Arena using the ioquake3 engine.
- Sys Admin Guide
- Do you want to set up an ioquake3 server? This is the place.
- Game Development
- If you want to make your own game or mod ioquake3, start here.
- FAQ
- List of common and frequently asked questions.
- ioquake3 in the press
- What the press have said about ioquake3.
- ioquake3 Road Map
- Console Reference
- Academic Articles
Our community
- Getting involved
- Describes various ways you can contribute to the ioquake3 community.
- Forums
- Our ioquake3 forums
- Live Chat
- Chat live with other ioquake3 users, developers, and sysadmins.
- Building launch
- Modular Rendering System
- Mod Compatibility List
- Mod or Standalone?
- Stereo Rendering
- New Logo Ideas
- baseioq3
- Packaging ioquake3
- ioquake3 front-end
- Code 3 Arena
- website improvements tbd
- ioquake3 homepage
Code Overview
ioquake3 is divided into two general parts, the client part and the server part, with a networking system that connects the two. The client mainly takes care of user interface. That is, it displays the 3D rendering of the game world and also collects keyboard, mouse, and joystick input events. The server is responsible for taking care of everything else: moving the user's position and view based on keyboard/mouse/joystick inputs, detecting collisions, processing bot AI, determining hits and frags, etc.
Program Flow
During startup of a standard game, the top-level flow of control goes like this:
- Depending on whether you're using a unix environment or Windows, program control will start at either
main()
orWinMain()
. - Windows will first create a console window using
Sys_CreateConsole()
. - Misc. initialization of CD path, install path, and command line buffer.
- Call
Com_Init()
, which processes the command line, initializes some internal memory buffers, loads cvars, and initializes the server, the client, and the network channel. - Call Com_Frame() in an infinite loop. Each call to Com_Frame() results in one frame of gameplay.
Mediawiki misc information
This is a wiki, you can edit the articles
Consult the User's Guide for information on using the wiki software.