Here is what we want to see in future front-end programs for ioquake3:
- Visually appealing UI, with ioquake3 theme.
- RSS newsfeed of ioquake3
- Ability to update itself.
- Ability to load/save profiles.
- Player name rendered as it appears in ioquake3.
- Player model rendered in a OpenGL view.
- Load ioquake3, mods & ioquake3-based games from the front-end.
- Built-in server browser.
- Pre-load game data from Quake 3: Arena/Team Arena CDs into correct location (with id EULA pop-up).
- Download/Update stable ioquake3 engine.
- Download/Update & test nightly builds of ioquake3 engine, without disturbing stable version.
- Download/Update ioquake3 based mods, maps, models & stand-alone games.
- LAN Bootstrap: For LAN admins/users to quickly pre-load content from local server.
- Ability to download content via http, ftp & bittorrent.
- Set global ioquake3 variable & command-line options, with human readable descriptions.
- Game server administration via built-in RCON client.
Mainly I want to get sparkle: http://sparkle.andymatuschak.org/ So I can update both ioquake3 and the front-end without requiring the user to visit the website/download/install/etc. and also add the logo/prettify it. --Zakk 23:46, 16 March 2009 (UTC)
To me, a more interesting UI would have a list of settable variables that users could toggle/set and perhaps even implement profiles so you can quickly save/load different profiles. This part is from Harley Laue
Daniel Lord would like to see: " And some server admin capability."
Perhaps a more comprehensive content delivery system type program would be best. Doesnt have to be complicated, built-in bittorrent client for patching, some kind of game definition file so many games can be defined, and their settings changed. A new project aside from ioquake3. Just my 2 pennycents --Evilspacehamster