Difference between revisions of "Launch"

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*RSS newsfeed of [http://www.ioquake3.org ioquake3]
*RSS newsfeed of [http://www.ioquake3.org ioquake3]
*Ability to update itself.
*Ability to update itself.
*Cross platform.
== Profiles ==
== Profiles ==

Revision as of 06:07, 26 October 2009

Here is what we want to see in future front-end programs for ioquake3:


  • Visually appealing UI, with ioquake3 theme.
  • RSS newsfeed of ioquake3
  • Ability to update itself.
  • Cross platform.


  • Ability to load/save profiles.
  • Player name rendered as it appears in ioquake3.
  • Player model rendered in a OpenGL view.


  • Load ioquake3, mods & ioquake3-based games from the front-end.
  • Built-in server browser.


  • Pre-load game data from Quake 3: Arena/Team Arena CDs into correct location (with id EULA pop-up).
  • Download/Update stable ioquake3 engine.
  • Download/Update & test nightly builds of ioquake3 engine, without disturbing stable version.
  • Download/Update ioquake3 based mods, maps, models & stand-alone games.
  • LAN Bootstrap: For LAN admins/users to quickly pre-load content from local server.
  • Ability to download content via http, ftp & bittorrent.


  • Set global ioquake3 variable & command-line options, with human readable descriptions.
  • Game server administration via built-in RCON client.