Difference between revisions of "Launch"

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Here is what we want to see in future front-end programs for ioquake3:
 
Here is what we want to see in future front-end programs for ioquake3:
  
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== Front-End ==
  
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*Visually appealing UI, with ioquake3 theme.
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*RSS newsfeed of [http://www.ioquake3.org ioquake3]
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*Ability to update itself.
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== Profiles ==
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*Ability to load/save profiles.
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*Player name rendered as it appears in ioquake3.
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*Player model rendered in a OpenGL view.
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== Games ==
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*Load ioquake3, mods & ioquake3-based games from the front-end.
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*Built-in server browser.
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== Content ==
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*Pre-load game data from Quake 3: Arena/Team Arena CDs into correct location (with id EULA pop-up).
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*Download/Update stable ioquake3 engine.
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*Download/Update & test nightly builds of ioquake3 engine, without disturbing stable version.
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*Download/Update ioquake3 based mods, maps, models & stand-alone games.
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*LAN Bootstrap: For LAN admins/users to quickly pre-load content from local server.
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*Ability to download content via http, ftp & bittorrent.
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== Setup/Admin ==
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*Set global ioquake3 variable & command-line options, with human readable descriptions.
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*Game server administration via built-in RCON client.
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== Previous Discussion ==
 
Mainly I want to get sparkle:
 
Mainly I want to get sparkle:
 
http://sparkle.andymatuschak.org/
 
http://sparkle.andymatuschak.org/

Revision as of 05:50, 26 October 2009

Here is what we want to see in future front-end programs for ioquake3:

Front-End

  • Visually appealing UI, with ioquake3 theme.
  • RSS newsfeed of ioquake3
  • Ability to update itself.

Profiles

  • Ability to load/save profiles.
  • Player name rendered as it appears in ioquake3.
  • Player model rendered in a OpenGL view.

Games

  • Load ioquake3, mods & ioquake3-based games from the front-end.
  • Built-in server browser.

Content

  • Pre-load game data from Quake 3: Arena/Team Arena CDs into correct location (with id EULA pop-up).
  • Download/Update stable ioquake3 engine.
  • Download/Update & test nightly builds of ioquake3 engine, without disturbing stable version.
  • Download/Update ioquake3 based mods, maps, models & stand-alone games.
  • LAN Bootstrap: For LAN admins/users to quickly pre-load content from local server.
  • Ability to download content via http, ftp & bittorrent.

Setup/Admin

  • Set global ioquake3 variable & command-line options, with human readable descriptions.
  • Game server administration via built-in RCON client.

Previous Discussion

Mainly I want to get sparkle: http://sparkle.andymatuschak.org/ So I can update both ioquake3 and the front-end without requiring the user to visit the website/download/install/etc. and also add the logo/prettify it. --Zakk 23:46, 16 March 2009 (UTC)

To me, a more interesting UI would have a list of settable variables that users could toggle/set and perhaps even implement profiles so you can quickly save/load different profiles. This part is from Harley Laue

Daniel Lord would like to see: " And some server admin capability."

Perhaps a more comprehensive content delivery system type program would be best. Doesnt have to be complicated, built-in bittorrent client for patching, some kind of game definition file so many games can be defined, and their settings changed. A new project aside from ioquake3. Just my 2 pennycents --Evilspacehamster