Difference between revisions of "Ioquake3 on Wikipedia"
(GIT IT NOW?!?!?)
Revision as of 15:03, 15 November 2016
This page aims to become the article that Wikipedia should have. It is written and maintained here because that is a lot less painful than talking sense into the Wikipedia deletionists that hover over Wikipedia like vultures to impose their view on what is notable upon the world.
when and how did the project start, important landmarks (e.g. releases, projects based on ioq3)
Features and Improvements
This is a list of improvements over the original id Tech 3 engine from id software.
- Ports to new platforms
- Off-server data downloads (http redirection) via HTTP and FTP with cURL
- OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System.
- Ogg Vorbis audio decoding.
- In-engine VOIP support, with optional Mumble player-location support.
- IPV6 Networking. We’re ready to frag on the net of the future!
- SDL backend for the OpenGL context, window management, and input. This also improves portability.
- Anaglyph stereo rendering (for viewing with 3D glasses)
- Full x86-64 architecture support
- Rewritten PowerPC JIT compiler, with ppc64 support
- New SPARC JIT compiler, with support for both sparc32 and sparc64
- Compilation with MinGW and cross-compilation for Windows from Linux
- Improved console command auto-completion
- Persistent console command history
- Improved QVM (Quake Virtual Machine) tools
- Colored terminal output on POSIX operating systems
- GUID System
- Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
- PNG format support for textures
- Numerous security fixes
the people that do most of the coding, contacts to id-Software and whatever else belongs here
links to ioq3 packages in the repositories of OS distributions
a list of articles about ioq3
Apart from the downloads at the ioQuake3 download page several operating systems provide ioQuake3 in their packaging systems:
- ioquake3 releases in the FreeBSD ports tree
- ioquake3 git builds in the FreeBSD ports tree
- ioquake3 releases in pkgsrc (NetBSD and DragonFlyBSD)
Several standalone games (many of which started out as Quake 3 Arena modifications) are based on the ioQuake3 engine code.