Building ioquake3 on Windows - cygwin

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Return to Building ioquake3

This is based off of these instructions: http://www.ioquake.org/forums/viewtopic.php?f=12&t=1707

Credit to Undead for this info.


Prerequisite: Unless it's been merged into svn by the time you read this, you will need https://bugzilla.icculus.org/show_bug.cgi?id=5405

Anyway, here is how you can build on Windows 7 64bit using the 32bit build. Building for 64bit is easy for the client/engine but you have to track down/compile SDL, libcurl and openal on your own. With 32bit, you can reuse the installer's copy.

These instructions work for a normal user although you will be prompted for an admin password at parts.

Get cygwin here (latest is 1.7.9-1): http://cygwin.com/setup.exe

Use the recommended settings (C:/cygwin, all users) and select a close mirror.

In the package selection area, select these in addition to the ones that cygwin has on by default. This is close to the bare minimum needed:

Devel -> make

For 32bit builds
Devel -> mingw64-i686-binutils
Devel -> mingw64-i686-gcc-core
Devel -> mingw64-i686-headers
Devel -> mingw64-i686-runtime

For 64bit builds
Devel -> mingw64-x86_64-binutils
Devel -> mingw64-x86_64-gcc-core
Devel -> mingw64-x86_64-headers
Devel -> mingw64-x86_64-runtime

Devel -> subversion


Before you leave, you may want to install an editor. Nano is easy to use but the traditional choices are vim or emacs. It's possible to edit the files with Windows tools but less convenient without a little setup.

Click next and accept the recommendations. They are needed for the packages that you selected above.

This will download and install cygwin. It has many of the base utilities including bash, sed, awk, etc. Using the above is enough to build ioquake3 as of r2214.

As far as the actual build, it's simple too:

$ svn co svn://svn.icculus.org/quake3/trunk ioquake3
$ cd ioquake3
$ sh cross-make-mingw.sh (after it is changed with the patch in https://bugzilla.icculus.org/show_bug.cgi?id=5405)

Then when that builds the exe and DLL in the build/ directory, you have everything that you need. For the install, I did this:

Copy baseq3 from a quake3 installation to a new directory say C:/games/quake3
Install the ioquake3 engine (http://ioquake3.org/files/1.36/installer/ioquake3-1.36-3.1.x86.exe) into a related directory, C:/games/quake3/vanilla

The ioquake3 1.36 installer includes the necessary DLLs that the runtime needs:
SDL, libcurl and openal.

$ cd /cygdrive/c/games/quake3
$ cp vanilla/*.dll .

Now you are ready to run it. For best results, I would use non-fullscreen mode so if there is an error it is easier to see.

./ioquake3 +set r_fullscreen 0