# Difference between revisions of "Academic Articles"

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* [http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/ Understanding Quake's Fast Inverse Square Root] | * [http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/ Understanding Quake's Fast Inverse Square Root] | ||

* [http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf FAST INVERSE SQUARE ROOT] | * [http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf FAST INVERSE SQUARE ROOT] | ||

+ | * [http://www.geometrictools.com/Documentation/FastInverseSqrt.pdf Fast Inverse Square Root (Revisited)] | ||

+ | * [http://en.wikipedia.org/wiki/Fast_inverse_square_root Wikipedia Article] | ||

== Bot AI == | == Bot AI == |

## Revision as of 07:26, 18 April 2012

Academic Articles & Papers on the Quake 3 / ioQuake3 engines:

## Engine

### Fast Inverse Square Root

- Magical Square Root Implementation In Quake III
- Understanding Quake's Fast Inverse Square Root
- FAST INVERSE SQUARE ROOT
- Fast Inverse Square Root (Revisited)
- Wikipedia Article

## Bot AI

- Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach
- Evolutionary Neural Networks for Non-Player Characters in Quake III