Difference between revisions of "Academic Articles"

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Academic Articles & Papers on the Quake 3 / ioQuake3 engines:
 
Academic Articles & Papers on the Quake 3 / ioQuake3 engines:
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= ioQuake3 =
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* [https://ccrma.stanford.edu/groups/mcd/publish/files/2008-icmc-q3osc.pdf Q3OSC OR: HOW I LEARNED TO STOP WORRYING AND LOVE THE BOMB GAME]
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* [http://page.mi.fu-berlin.de/gruemme/snp2p/paper.pdf Massive Multiplayer Online First Person Shooter as a Peer�to�Peer game] and [http://page.mi.fu-berlin.de/gruemme/snp2p/ more].
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* [http://researchbank.swinburne.edu.au/vital/access/services/Download/swin:7114/SOURCE1 L3DGEWorld 2.3 Input & Output Specifications] & [http://caia.swin.edu.au/urp/l3dge/tools/ltcpmon/ more]
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= Quake 3=
  
 
== Engine ==
 
== Engine ==
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* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
 
* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
 
* [http://researchbank.swinburne.edu.au/vital/access/services/Download/swin:9211/SOURCE2 Quake 3 packet inter-arrival and length over the internet]
 
* [http://researchbank.swinburne.edu.au/vital/access/services/Download/swin:9211/SOURCE2 Quake 3 packet inter-arrival and length over the internet]
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* [http://web.cs.wpi.edu/~claypool/papers/game-server/paper.pdf Network Characteristics for Server Selection in Online Games]
  
 
== Mods ==
 
== Mods ==

Revision as of 08:52, 18 April 2012

Academic Articles & Papers on the Quake 3 / ioQuake3 engines:

ioQuake3

Quake 3

Engine

Fast Inverse Square Root

Bot AI

Models

Maps

Network

Mods

Other