Difference between revisions of "Academic Articles"

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* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
 
* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
 
* [http://researchbank.swinburne.edu.au/vital/access/services/Download/swin:9211/SOURCE2 Quake 3 packet inter-arrival and length over the internet]
 
* [http://researchbank.swinburne.edu.au/vital/access/services/Download/swin:9211/SOURCE2 Quake 3 packet inter-arrival and length over the internet]
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== Mods ==
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* [http://www.anupshinde.com/Articles/quaked/index.html Modifying Quake 3 - The Homing Missile Approach]
  
 
== Other ==
 
== Other ==
 
* [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.8821&rep=rep1&type=pdf Visualisation using game engines]
 
* [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.8821&rep=rep1&type=pdf Visualisation using game engines]
 
* [http://www.icculus.org/homepages/phaethon/q3/collection.html PhaethonH's Quake 3 stuff]
 
* [http://www.icculus.org/homepages/phaethon/q3/collection.html PhaethonH's Quake 3 stuff]

Revision as of 07:38, 18 April 2012

Academic Articles & Papers on the Quake 3 / ioQuake3 engines:

Engine

Fast Inverse Square Root

Bot AI

Models

Maps

Network

Mods

Other