Difference between revisions of "Academic Articles"

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== Engine ==
 
== Engine ==
 
* [http://caia.swin.edu.au/reports/110209A/CAIA-TR-110209A.pdf Quake III Arena Game Structures]
 
* [http://caia.swin.edu.au/reports/110209A/CAIA-TR-110209A.pdf Quake III Arena Game Structures]
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*[https://www.ssugames.org/pluginfile.php/1026/mod_resource/content/1/2005_sbgames.pdf Real Time Game Loop Models for Single-Player Computer Games]
 
* [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/From_a_Single-to_Multi-Server_Online_Game_A_Quake_3_Case_Study_Using_RTF_author-prepared.pdf From a Single- to Multi-Server Online Game: A Quake 3 Case Study Using RTF] and [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/ further information].
 
* [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/From_a_Single-to_Multi-Server_Online_Game_A_Quake_3_Case_Study_Using_RTF_author-prepared.pdf From a Single- to Multi-Server Online Game: A Quake 3 Case Study Using RTF] and [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/ further information].
  
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=== Bot AI ===
 
=== Bot AI ===
* [http://web.archive.org/web/20030320045536/http://www.idsoftware.com/home/jan/q3abotai/Q3ABotAI_15.pdf The Quake III Arena Bot] (idsoftware.com via archive.org).
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* [http://dev.johnstevenson.co.uk/bots/20585341-The-Quake-III-Arena-Bot.pdf The Quake III Arena Bot] and [http://web.archive.org/web/20030320045536/http://www.idsoftware.com/home/jan/q3abotai/Q3ABotAI_15.pdf via archive.org].
 
* [http://agentgroup.unimo.it/didattica/curriculum/marco/MAIN/PDF/e4mas04.pdf Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach]
 
* [http://agentgroup.unimo.it/didattica/curriculum/marco/MAIN/PDF/e4mas04.pdf Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach]
 
* [http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_041e.pdf Evolutionary Neural Networks for Non-Player Characters in Quake III]
 
* [http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_041e.pdf Evolutionary Neural Networks for Non-Player Characters in Quake III]
 
* [http://www.nielsgl.com/wp-content/uploads/2009/12/Quake_3_bot_evolution_2007-van_Galen_Last-Kruitbosch-Roebert-Kistemaker.pdf Using genetic algorithms to evolve a Quake 3 bot]
 
* [http://www.nielsgl.com/wp-content/uploads/2009/12/Quake_3_bot_evolution_2007-van_Galen_Last-Kruitbosch-Roebert-Kistemaker.pdf Using genetic algorithms to evolve a Quake 3 bot]
 
* [http://aigamedev.com/open/highlights/quake3-engine/ Analyzing the AI Bot Library from the Quake 3 Source Code]
 
* [http://aigamedev.com/open/highlights/quake3-engine/ Analyzing the AI Bot Library from the Quake 3 Source Code]
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=== Models ===
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* [http://www.icculus.org/homepages/phaethon/q3/formats/md3format.html Description of MD3 Format (2011 Jul 11)]
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=== Maps ===
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* [http://graphics.cs.brown.edu/games/quake/quake3.html Rendering Quake 3 Maps]
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* [http://www.mralligator.com/q3/ Unofficial Quake 3 Map Specs]
  
 
== Network ==
 
== Network ==
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* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
 
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
 
* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
 
* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
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* [http://researchbank.swinburne.edu.au/vital/access/services/Download/swin:9211/SOURCE2 Quake 3 packet inter-arrival and length over the internet]
  
 
== Other ==
 
== Other ==
 
* [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.8821&rep=rep1&type=pdf Visualisation using game engines]
 
* [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.8821&rep=rep1&type=pdf Visualisation using game engines]
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* [http://www.icculus.org/homepages/phaethon/q3/collection.html PhaethonH's Quake 3 stuff]

Revision as of 07:35, 18 April 2012

Academic Articles & Papers on the Quake 3 / ioQuake3 engines:

Engine

Fast Inverse Square Root

Bot AI

Models

Maps

Network

Other