Difference between revisions of "Academic Articles"

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=== Bot AI ===
 
=== Bot AI ===
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* [http://web.archive.org/web/20030320045536/http://www.idsoftware.com/home/jan/q3abotai/Q3ABotAI_15.pdf The Quake III Arena Bot] (idsoftware.com via archive.org).
 
* [http://agentgroup.unimo.it/didattica/curriculum/marco/MAIN/PDF/e4mas04.pdf Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach]
 
* [http://agentgroup.unimo.it/didattica/curriculum/marco/MAIN/PDF/e4mas04.pdf Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach]
 
* [http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_041e.pdf Evolutionary Neural Networks for Non-Player Characters in Quake III]
 
* [http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_041e.pdf Evolutionary Neural Networks for Non-Player Characters in Quake III]
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== Network ==
 
== Network ==
 
* [http://aluigi.org/papers/q3info.txt Quake III 1.32 net information protocol 0.1.1]
 
* [http://aluigi.org/papers/q3info.txt Quake III 1.32 net information protocol 0.1.1]
* [https://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=28&ved=0CE4QFjAHOBQ&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.177.4943%26rep%3Drep1%26type%3Dpdf&ei=88aOT9r4GIqhiQeAjKzYDA&usg=AFQjCNHy7PAykQqPqAypbITBzNAY9UdRWA&sig2=vsPeTSD3jsYINJNHSJJJjw An Experimental Estimation of Latency Sensitivity In Multiplayer Quake 3]
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* [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.177.4943&rep=rep1&type=pdf An Experimental Estimation of Latency Sensitivity In Multiplayer Quake 3]
 
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
 
* [http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization]
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* [http://caia.swin.edu.au/pubs/ATNAC04/zander-armitage-ATNAC2004.pdf Empirically Measuring the QoS Sensitivity of Interactive Online Game Players]
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== Other ==
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* [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.8821&rep=rep1&type=pdf Visualisation using game engines]

Revision as of 07:00, 18 April 2012

Academic Articles & Papers on the Quake 3 / ioQuake3 engines:

Engine

Fast Inverse Square Root

Bot AI

Network

Other