Difference between revisions of "Academic Articles"

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(Fast Inverse Square Root)
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== Engine ==
 
== Engine ==
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* [http://caia.swin.edu.au/reports/110209A/CAIA-TR-110209A.pdf Quake III Arena Game Structures]
 
* [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/From_a_Single-to_Multi-Server_Online_Game_A_Quake_3_Case_Study_Using_RTF_author-prepared.pdf From a Single- to Multi-Server Online Game: A Quake 3 Case Study Using RTF] and [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/ further information].
 
* [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/From_a_Single-to_Multi-Server_Online_Game_A_Quake_3_Case_Study_Using_RTF_author-prepared.pdf From a Single- to Multi-Server Online Game: A Quake 3 Case Study Using RTF] and [http://pvs.uni-muenster.de/pvs/forschung/edutain/material/ further information].
  
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* [http://en.wikipedia.org/wiki/Fast_inverse_square_root Wikipedia Article]
 
* [http://en.wikipedia.org/wiki/Fast_inverse_square_root Wikipedia Article]
  
== Bot AI ==
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=== Bot AI ===
 
* [http://agentgroup.unimo.it/didattica/curriculum/marco/MAIN/PDF/e4mas04.pdf Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach]
 
* [http://agentgroup.unimo.it/didattica/curriculum/marco/MAIN/PDF/e4mas04.pdf Motion Coordination in the Quake 3 Arena Environment: a Field-based Approach]
 
* [http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_041e.pdf Evolutionary Neural Networks for Non-Player Characters in Quake III]
 
* [http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_041e.pdf Evolutionary Neural Networks for Non-Player Characters in Quake III]
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* [http://www.nielsgl.com/wp-content/uploads/2009/12/Quake_3_bot_evolution_2007-van_Galen_Last-Kruitbosch-Roebert-Kistemaker.pdf Using genetic algorithms to evolve a Quake 3 bot]
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* [http://aigamedev.com/open/highlights/quake3-engine/ Analyzing the AI Bot Library from the Quake 3 Source Code]
  
 
== Network ==
 
== Network ==

Revision as of 06:33, 18 April 2012

Academic Articles & Papers on the Quake 3 / ioQuake3 engines:

Engine

Fast Inverse Square Root

Bot AI

Network