User contributions
From ioquake3 wiki
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- 06:48, 29 July 2010 (diff | hist) m G InitGame (Reverted edits by MargaretHuey (Talk) to last revision by Zakk) (top)
- 06:52, 10 July 2010 (diff | hist) m SV Frame (Reverted edits by Jensen07 (Talk) to last revision by Zakk) (top)
- 05:54, 29 June 2010 (diff | hist) m Main Page (Reverted edits by Absh1us (Talk) to last revision by Zakk) (top)
- 07:44, 29 May 2010 (diff | hist) m Main Page (Reverted edits by JeanDane (Talk) to last revision by Zakk)
- 05:38, 14 May 2010 (diff | hist) m Main Page (Reverted edits by Alysia1984 (Talk) to last revision by Monk)
- 04:21, 6 May 2010 (diff | hist) m Cloaking (Reverted edits by Paola mybhaby (Talk) to last revision by Blebo) (top)
- 20:12, 3 April 2010 (diff | hist) Baseioq3 (top)
- 19:21, 3 April 2010 (diff | hist) Baseioq3
- 08:36, 23 February 2010 (diff | hist) Main Page
- 09:51, 16 January 2010 (diff | hist) m Building ioquake3 on Windows - mingw and msys (Reverted edits by SallyMendez (Talk) to last revision by Iori Branford) (top)
- 05:13, 8 January 2010 (diff | hist) Main Page (Undo revision 321 by MaryBenjamin (Talk))
- 03:12, 27 July 2009 (diff | hist) Mod or Standalone? (top)
- 22:30, 20 July 2009 (diff | hist) m Main Page (Protected "Main Page" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite)))
- 02:22, 13 April 2009 (diff | hist) Ioquake3 Road Map (top)
- 23:46, 16 March 2009 (diff | hist) N Ioquake3 front-end (New page: Here is what we want to see in future front-end programs for ioquake3: Mainly I want to get sparkle: http://sparkle.andymatuschak.org/ So I can update both ioquake3 and the front-end wit...)
- 22:22, 16 March 2009 (diff | hist) Main Page
- 08:33, 24 December 2008 (diff | hist) Server message format (rv due to spambots) (top)
- 08:31, 24 December 2008 (diff | hist) Client message format (rv, due to spambots) (top)
- 03:33, 30 June 2008 (diff | hist) N NotToDo (New page: <pre> Things we won't ever be doing! Autotools. Scons New build system of the week. Punkbuster (unless even balance wants to work with us) Modifications to the core Quake 3: Arena/ Tea...)
- 03:33, 30 June 2008 (diff | hist) Ioquake3 Road Map
- 03:30, 30 June 2008 (diff | hist) Ioquake3 Road Map
- 03:28, 30 June 2008 (diff | hist) N Ioquake3 Road Map (New page: FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: * Testing of Quake 3 single player, and network games (pb will never work) * Testing of Quake 3: Team Arena, SP and MP, etc * Testing of at lea...)
- 03:25, 30 June 2008 (diff | hist) Installer Features (top)
- 03:24, 30 June 2008 (diff | hist) Installer Features
- 03:22, 30 June 2008 (diff | hist) Installer Features
- 03:21, 30 June 2008 (diff | hist) N Installer Features (New page: * (required) ioquake3 branding * (required) GPL(v2) license displayed somewhere ** (optionally, but preferred) pak0.pk3 location and copying from the disc ** (optionally, but preferred) [h...)
- 03:11, 30 June 2008 (diff | hist) Packaging ioquake3
- 02:35, 30 June 2008 (diff | hist) Packaging ioquake3
- 02:30, 30 June 2008 (diff | hist) Packaging ioquake3
- 02:25, 30 June 2008 (diff | hist) Pak0 locations
- 02:24, 30 June 2008 (diff | hist) N Pak0 locations (New page: Places you should search for quake3's pak0.pk3: Directory of D:\Quake3\baseq3 11/24/1999 10:53 AM <DIR> . 11/24/1999 10:53 AM <DIR> .. 11/21/1999 05:32 PM ...)
- 02:22, 30 June 2008 (diff | hist) Packaging ioquake3
- 01:00, 30 June 2008 (diff | hist) N Packaging ioquake3 (New page: Packaging ioquake3 should be as easy as possible. I'd like to get a standard installer for all three platforms. But that probably isn't possible. So right now the ideal installers per-plat...)
- 23:10, 29 June 2008 (diff | hist) Main Page
- 08:02, 4 June 2008 (diff | hist) Baseioq3
- 07:36, 4 June 2008 (diff | hist) Baseioq3
- 07:35, 4 June 2008 (diff | hist) N Baseioq3 (New page: Things I want to see in ioquake3's new baseioq3 sub-project: * three-ten unique maps. ** Only one of which has to be available in the first release. * Sound effects, menus, ** again, only...)
- 03:24, 4 June 2008 (diff | hist) Main Page
- 23:54, 15 May 2008 (diff | hist) New Logo Ideas
- 23:54, 15 May 2008 (diff | hist) New Logo Ideas
- 23:53, 15 May 2008 (diff | hist) New Logo Ideas
- 23:31, 15 May 2008 (diff | hist) New Logo Ideas
- 23:29, 15 May 2008 (diff | hist) New Logo Ideas
- 23:22, 15 May 2008 (diff | hist) N New Logo Ideas (New page: I'd like to meet these feature points, but I'm almost interested in seeing what creative folks can come up with. 1. Retain the Quake 3 Logo style in some fashion, I don't care if it is a ...)
- 23:21, 15 May 2008 (diff | hist) Main Page
- 13:33, 6 April 2008 (diff | hist) N Mod or Standalone? (New page: == Intro == Considerations when deciding to take your mod standalone, or is it better to just make an ioquake3 mod? '''Making a Standalone Game Gets You:''' * Unified Look and Feel: When ...)
- 12:52, 6 April 2008 (diff | hist) Main Page
- 21:15, 23 February 2008 (diff | hist) User:Zakk (zakk) (top)
- 21:15, 23 February 2008 (diff | hist) N User:Zakk (zakk)
- 21:14, 23 February 2008 (diff | hist) Template talk:LxrDef (zakk) (top)
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