SV Frame
From ioquake3 wiki
SV_Frame() performs all of the server-side processing required for a single frame of gameplay. It takes a single parameter, msec, which is the number of milliseconds that have elapsed since the last frame was generated. If the process is running as a dedicated server, this number may be quite small. If the process is running with a client that is rendering with a slow graphics card, however, this number may be rather large. The basic flow of SV_Frame() is as follows:
- add
msecto Template:FieldDoc. - calculate
frameMsec, which is the number of milliseconds per server frame. The calculation is based on the value of Template:CvarDoc. - call = to allow bots to perform their actions for this frame.
- if Template:FieldDoc >=
frameMsec, repeatedly call VM_Call(GAME_RUN_FRAME) for each server frame that can be performed within Template:FieldDoc, where the server frame time isframeMsec. - call = to see if we've lost any clients.
- call = to send snapshots to clients.
- call = to update the master servers ("master.quake3arena.com") about the server's current status.