Ioquake3
From ioquake3 wiki
This page aims to become the article that Wikipedia should have. It is written and maintained here because that is a lot less painful than talking sense into the Wikipedia deletionists that hover over Wikipedia like vultures to impose their view on what is notable upon the world.
intro
Contents |
History
when and how did the project start, important landmarks (e.g. releases, projects based on ioq3)
Features and Improvements
This is a list of improvements over the original id Tech 3 engine from id software.
- Ports to new platforms
- Off-server data downloads (http redirection) via HTTP and FTP with cURL
- OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System.
- Ogg Vorbis audio decoding.
- In-engine VOIP support, with optional Mumble player-location support.
- IPV6 Networking. We’re ready to frag on the net of the future!
- SDL backend for the OpenGL context, window management, and input. This also improves portability.
- Anaglyph stereo rendering (for viewing with 3D glasses)
- Full x86-64 architecture support
- Rewritten PowerPC JIT compiler, with ppc64 support
- New SPARC JIT compiler, with support for both sparc32 and sparc64
- Compilation with MinGW and cross-compilation for Windows from Linux
- Improved console command auto-completion
- Persistent console command history
- Improved QVM (Quake Virtual Machine) tools
- Colored terminal output on POSIX operating systems
- GUID System
- Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
- PNG format support for textures
- Numerous security fixes
People
the people that do most of the coding, contacts to id-Software and whatever else belongs here
Availability
links to ioq3 packages in the repositories of OS distributions
Articles
a list of articles about ioq3
Distributions
Apart from the downloads at the ioQuake3 download page several operating systems provide ioQuake3 in their packaging systems:
- ioquake3 releases in the FreeBSD ports tree
- ioquake3 SVN builds in the FreeBSD ports tree
- ioquake3 releases in pkgsrc (NetBSD and DragonFlyBSD)
Derivatives
Several standalone games (many of which started out as Quake 3 Arena modifications) are based on the ioQuake3 engine code.