Client
From ioquake3 wiki
CL_Frame() performs all of the client-side processing required for a single frame of gameplay. The basic flow of CL_Frame() is as follows:
- If not yet connected to a server, call
VM_Call(UI_SET_ACTIVE_MENU)to navigate menus. - call
CL_CheckTimeout()to see if we've lost our connection to the server. - call
CL_SendCmd()to send user's intentions to the server. - call
CL_CheckForResend(), which will connect to the server if we haven't connected to it yet (or if we lost our connection). - call
CL_SetCGameTime()to recalculate client's guesstimate of the server's current time. - call
SCR_UpdateScreen()andS_Update()to update the video and audio.