Client

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CL_Frame() performs all of the client-side processing required for a single frame of gameplay. The basic flow of CL_Frame() is as follows:

  • If not yet connected to a server, call VM_Call(UI_SET_ACTIVE_MENU) to navigate menus.
  • call = to see if we've lost our connection to the server.
  • call = to send user's intentions to the server.
  • call =, which will connect to the server if we haven't connected to it yet (or if we lost our connection).
  • call = to recalculate client's guesstimate of the server's current time.
  • call = and = to update the video and audio.
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